There are various kinds of magic in this land, including a few new types.
- Sorcery - A wide category of spells used for various applications, such as offense, defense, or deception.
- Pyromancy - Fire based magic, no different from past games besides some new spells and pyromancy hands.
- Miracles - Designed for replenishment, and lightning based offense. Simple and easy to use, these can be quite powerful.
- Hexes - Dark magic used for either pure, direct offense, indirect offense, or buffing. Some cost souls to use.
- Blood Magic - Pure buffing, or low-health bonuses.
- Runes - Used for setting up traps or creating a perimeter. Good when invaded, or expecting unwelcome company.
- Rituals - Hard to find, very powerful. Use up various items and have very long cast times, but offer incredibly powerful effects.